![]() Just as a note: Bunkers and underground facility safe houses will still be fortified somewhat, but mostly using wooden barricades and traps.Īnyways, this is just an idea I had, but thanks for reading! Over time as you bring more survivors to your safe house, they will fortify it and ready it for attack depending on what types of machines are in the area. They can even give you simple missions if they think you are good enough. Once you’re out of combat, the survivor follows you until you get to a safe location (Safe House) and then settles there, defending the place.ĭepending how tough the machines were or how far you had to travel to get to the safe house, the survivor will reward you accordingly. If you get to them on time, you either have to defeat the machines near them or try to escape. You receive a radio transmission from a survivor needing to be saved, and you are given 30 minutes to get to them before they die. I was thinking of a feature in this game that would allow you to save more survivors (NPCs), that you could then bring to the hotel or safe houses and get quests and even rewards from them. ![]() ![]() It was pretty boring, but it gave me an excellent idea. So I was playing No Man’s Sky this morning and decided to do a quest to search for a missing alien. ![]()
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